Stake against → mobile games
The game isn't fun. The next-level dopamine is fun. Lockin lets you stake 5-20 USD against a daily games limit. Cross it and your stake forfeits to a charity you picked. Stay under and the money comes back.
Suggested starting contract
$10/day against a daily limit of 30 minutes on the apps you choose.
Free on Google Play and the App Store. On Android, grant the screen time permission so Lockin can read your games usage. On iPhone, grant Screen Time access so Lockin can read your daily app usage.
Choose Screen Time as your contract type. This pulls from the OS's daily usage counter rather than anything you have to enter.
Pick the specific games you want to restrict. For full coverage, include every game on your phone — Lockin sums their minutes into a single daily bucket. Add the next time-killer to the contract as soon as you install it, otherwise it is a loophole.
Recommend 30-60 minutes. Below that for cold-turkey mode; above for moderation. If you average four hours a day right now, drop to 90 minutes for week one and tighten weekly. A limit you cannot hit is a forfeit, not a contract.
5-20 USD per day for most users. Small enough that you can afford a bad week, large enough that the forfeit hurts. The pain is the point.
Pick from Lockin's vetted list. If you fail, your stake funds the charity you chose. Lockin charges a small platform fee to cover payment processing and operations.
Sign the contract. Your card is on file. The contract runs daily until you end it, with a 24-hour cooldown on changes so you cannot loosen the limit at 11:55 PM.
From Lockin's data
Verified on-device on both Android (Digital Wellbeing) and iPhone (Screen Time), summed across the games you put under contract. If your total exceeds your daily limit, the contract forfeits.
"I had three years in Clash of Clans and a 412-day streak in a match-3 I will not name. Staked 10 a day on a 45-minute games cap. Lost 30 dollars the first week, zero since. Turns out I did not love the game. I loved not breaking the streak. Once the streak broke once, the spell broke with it."
— Anonymous beta user, mobile games challenge, 9 weeks active
Tracks usage. On Android, Lockin reads the OS's daily counter via Digital Wellbeing; on iPhone, it uses Screen Time. The game stays openable on both — the contract is what carries the consequence. One minute over your daily limit at end of day equals forfeit.
The limit triggers forfeit at end of day, not mid-session. Most days you will naturally finish a session well before the limit. The compulsion this contract addresses is the six-session day, not the one-session day. If you are picking up the game ten times before lunch, the contract is for that pattern. If you sit down for one focused 40-minute raid, you are inside a 60-minute cap.
Forfeited stakes go to a registered charity from Lockin's vetted list. You choose the charity from categories including climate, mental health, animal welfare, and digital literacy when you set up the contract. Lockin charges a small platform fee to cover payment processing and operations. Refer to the transparency page inside the app for charity-by-charity tallies.
Login streaks reset, yes. That is the intervention — the streaks are the compulsion mechanism. Most game progress is preserved; you just play less of it. If a game's only value to you was the streak, that IS the symptom you wanted addressed. The game is still fun if you were playing for the game. It is not, if you were playing for the streak. Find out which one you were doing.
Free to download. You set the limit, the stake, and the charity.
Author
The Lockin Team — Lockin Editorial
Last verified